Cards & Dynamic Badges

Align the Accessories PLP with the new card model and unlock better merchandising performance through dynamic badges and stronger visual hierarchy.

Nov 30, 2025

Cards & Dynamic Badges

Align the Accessories PLP with the new card model and unlock better merchandising performance through dynamic badges and stronger visual hierarchy.

Nov 30, 2025

Cards & Dynamic Badges

Align the Accessories PLP with the new card model and unlock better merchandising performance through dynamic badges and stronger visual hierarchy.

Nov 30, 2025

CLIENT

Claro

Role

Senior Product Designer

Service

End-to-end Product Design

CLIENT

Claro

Role

Senior Product Designer

Service

End-to-end Product Design

CLIENT

Claro

Role

Senior Product Designer

Service

End-to-end Product Design

Orange Flower
Orange Flower
Orange Flower

Overview

Overview

Overview

TL;DR
  • Business goal: Improve visibility and performance of accessories through better product cards, campaigns, and merchandising tools.

  • What I did: Scaled a proven card model from Devices PLP to Accessories PLP, introducing a dynamic badge system tied to catalog rules.

  • Impact+10% CTR+5% conversion on the Accessories PLP, +20% interaction with badge-related filters, and <1% visual/catalog bug rate.

Context & Business Goal

Claro’s e-commerce had recently introduced a new card model for the Devices PLP, which showed strong performance improvements. However, the Accessories PLP was still using an older layout with limited support for:

  • Campaign visibility

  • Strategic product highlighting

  • Consistent brand and UX patterns

Business goal: Align the Accessories PLP with the new card model and unlock better merchandising performance through dynamic badges and stronger visual hierarchy.

The Challenge

The existing Accessories PLP suffered from:

  • Outdated card layout misaligned with the new Devices PLP

  • No effective way to highlight offers, launches, or low-stock products

  • Weak support for commercial and marketing strategies

This resulted in:

  • Friction in cross-category navigation (Devices vs Accessories)

  • Lower discoverability of strategic items

  • Missed opportunities to leverage campaign, stock, and pricing data

Key Constraints
  • Strict adherence to Claro’s Mondrian 6 design system for components

  • Compatibility with existing catalog and campaign systems

  • Need to avoid performance regressions on both desktop and mobile

  • Shared ownership across multiple squads and platforms

Personas
Cold Audience (The Retail-Driven Shopper)

Users coming from Online Media and Google / CPC channels.

Their journey is primarily driven toward Acquisition and Number Portability. They show low trust and high sensitivity to price and fraud, often comparing the experience to major Brazilian retailers such as Magalu and Casas Bahia.

Warm Audience (The Loyal Customer)

Users arriving through the Minha Claro app and Direct Marketing (Existing Base) channels.

Their main journeys focus on Device Purchase and Plan Migration. They have high trust, prioritize benefits, and value an ongoing relationship with the brand. These users expect VIP treatment and personalized recognition.

Design Solutions

Design Solutions

Design Solutions

My Role

I led the UX/UI design for this initiative, responsible for:

  • UX audit of the current Accessories PLP

  • Design of new product cards using Mondrian 6

  • Definition of a dynamic badge architecture driven by catalog/business rules

  • Integration of badges with filters and commercial strategies

  • Alignment with design system and engineering teams

  • Participation in KPI definition and validation post-launch

Discovery & Benchmarking

Together with Product and Analytics, I first built a clear picture of the current state:

  • How accessories were performing vs devices

  • Which attributes were most important for purchase decisions

  • How users visually scanned and interpreted the PLP

Key activities:

  • UX audit of the existing Accessories PLP (structure, visual hierarchy, responsiveness)

  • Analysis of campaign and category performance data

  • Mapping all existing business flags and catalog rules (e.g. new, offer, launch, last units)

  • Alignment with design system and front-end teams on feasible patterns

This groundwork allowed us to define:

  • Which badges mattered most for both users and commercial teams

  • Where badges should live within the card

  • How the model would scale across breakpoints and categories

Solution Overview
1. Mondrian 6 Product Cards

We redesigned the Accessories cards using Mondrian 6, Claro’s internal design system:

  • Clear visual hierarchy between image, title, price, and actions

  • Improved spacing and scannability for dense catalogs

  • Strong affordances for campaign states and product status

  • Fully responsive behavior across desktop and mobile

  • Reuse of core design system components for consistency and maintainability

2. Dynamic Badge System

We introduced a dynamic badge architecture to highlight:

  • New

  • Launch

  • Last units

  • Offer

Key characteristics:

  • Badges driven entirely by existing catalog and campaign rules

  • Real-time updates with no manual intervention

  • Centralized logic to ensure consistency across squads and surfaces

  • Space and priority rules to avoid badge overcrowding

Badges turned product cards into high-signal units, helping users quickly understand:

  • What’s new

  • What’s on offer

  • What’s scarce

3. Integration with Commercial Filters

To connect visual storytelling with interaction, we:

  • Integrated badges with the commercial filter system

  • Allowed users to filter by campaigns or product status

  • Enabled faster discovery of offers and strategic items

This shifted the PLP from being “just a list” to a performance surface that supports both user goals and commercial strategy.

Design Process
Design Exploration

I explored:

  • Card anatomy variations and content density

  • Badge hierarchy and placement (what shows first, what coexists)

  • Contrast and accessibility for badge states

  • Mobile-first layouts and tap targets

  • Edge cases (multiple badges, long titles, complex pricing)

Deliverables included:

  • Component specs and variants

  • Responsive behavior definitions

  • Documentation of states (default, promo, low-stock, etc.)

  • Token usage aligned to Mondrian 6

Design System Alignment

I worked closely with the design system team to ensure:

  • Full component compliance with Mondrian 6

  • Reusable badge logic that could extend beyond accessories

  • Scalable documentation for future squads and surfaces

  • Patterns that could support new campaign types without redesigning cards

Stakeholder & C-Level Alignment

I presented the solution to:

  • Product leadership

  • E-commerce & Commercial stakeholders

  • UX leadership

The narrative focused on:

  • Business impact: CTR, conversion, campaign visibility

  • Design system scalability and long-term efficiency

  • The PLP as a performance and storytelling surface

This alignment secured prioritization and clarity around KPIs for post-release evaluation.

Collaboration with Engineering

Working closely with front-end and back-end teams, we:

  • Ran feasibility workshops to map catalog rules to UI behaviors

  • Defined badge logic, priorities, and fallbacks (e.g. what happens if multiple rules apply)

  • Documented responsive behaviors and breakpoints

  • Collaborated on implementation details to minimize regressions

This co-creation approach reduced rework and improved delivery speed and quality.

QA, Validation & Post-Launch Iteration

Post-development, I led design validation for:

  • All major breakpoints

  • Different campaign types and rule combinations

  • Catalog edge cases (missing data, long names, etc.)

  • Performance and loading states

We performed:

  • Design QA sessions

  • Visual regression checks

  • Catalog consistency testing

This led to targeted micro-optimizations:

  • Badge contrast tuning

  • Card density and spacing adjustments

  • Touch-target refinements for mobile

  • Overflow and truncation rules for titles and labels

Images: before and after redesign:

Results & Impact

Results & Impact

Results & Impact

Results & Impact

After launch, we tracked the impact via Analytics and internal dashboards:

  • +10% CTR on accessory product cards

  • +5% conversion rate on the Accessories PLP

  • +20% interaction with badge-related filters

  • <1% bug rate related to visual or catalog issues

Beyond metrics, the project:

  • Unified the experience and visual language across Devices and Accessories PLPs

  • Increased campaign and commercial visibility

  • Strengthened design system adoption (Mondrian 6)

  • Reduced design and development effort for future PLP and campaign initiatives

Key Learnings
  • Design systems become much more powerful when combined with rich business logic.

  • PLPs are not just browsing surfaces, but commercial storytelling tools.

  • Early alignment with engineering and commercial teams dramatically improves quality and speed.

  • Visual hierarchy has a direct impact on perceived product value and engagement.